If you wish to restrict movement to an axis, hit Ctrl Z to undo your move and click and hold on the red arrow indicating the X axis. You will see the cube moves since it is the selected object. Click in an empty part of the viewport and move the mouse. Add a cube by clicking on the Modeler Tools > Create > Geometry > Cube button and accept the default entries by hitting the OK button. Start Layout and check to see if Auto Key: All Channels is enabled at the bottom of the interface window.To get you started, let’s create a piece of the easiest animation possible. In fact it will create these in-between frames, called tweens, between every keyframe resulting in a fluid animation. Setting one at the start of your animation and one at the end means that LightWave will automatically interpolate between them for the duration of the animation. Keyframes fix an object’s location, rotation and scale for a given moment in time. The way to tell the computer where an object - be it camera, models or lights - is at any given point is to use keyframes. Now that you have reviewed cameras, lights and objects in the Layout section, it’s time to discuss animation.
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